Through Sorcerer's Eyes Index

I used Ron Edwards' Sorcerer to analyze Roger Zelazny's A Night in the Lonesome October day by day:

  • The introduction to the series, and an analysis of the book's first chapter
  • Oct 1, where we meet the Things, and learn a little bit more about them, as well as Snuff
  • Oct 2, where we meet the cat Graymalk, and hear rumors of other sorcerers and demons
  • Oct 3, where we meet the bat (?) Needle, and learn that this is all part of some Game (not Sorcerer!)
  • Oct 4, where we meet the squirrel Cheeter, and learn not to ask about alignment in the Game
  • Oct 5, where we find Snuff tracing paths and pooling information with other demons
  • Oct 6, where Snuff stops a mirror break and attempts to find out where the Game is to be played
  • Oct 7, where Snuff smells a rat, then finally talks to Jack
  • Oct 8, where Snuff meets a neighbor and saves a cat from drowning
  • Oct 9, where we finally meet Sher- I mean, the Great Detective in person
  • Oct 10, where another Thing almost escapes, and we learn more about curious folks
  • Oct 11, a short one, where Snuff bests the Great Detective
  • Oct 12, an even shorter one, where Snuff stays in
  • Oct 13, where the action picks up under the attentions of a feisty clergyman
  • Oct 14, where a policeman's body must be moved
  • Oct 15, where the players are taking risks and relieving stress
  • Oct 16, where the players are put under pressure, and hands are shaken
  • Oct 17, where the players meet in a graveyard and organs are exchanged
  • Oct 18, where we find out more about Larry and the Vicar
  • Oct 19, where new arrivals to the neighborhood might upend things
  • Oct 20, where the Vicar's companion is identified, and we learn more about Graymalk, just in time for her to almost be hugged to death
  • Oct 21, where someone gets discounted while the Great Detective fiddles
  • Oct 22, where Snuff and Graymalk dream of the future
  • Oct 23, where Snuff learns the wisdom of dreams, and the field is thinned
  • Oct 24, where pandemonium ensue
  • Oct 25, where a foe is lost and a friend is freed
  • Oct 26, where a curious stranger makes himself known
  • Oct 27, where a player is removed, but a friend is not lost
  • Oct 28, where we find where the event will happen
  • Oct 29, where we learn what the Great Detective has figured out
  • Oct 30, where we find Larry's focus might be his undoing
  • Oct 31, where Snuff's jaws grab victory from the hand of defeat, and our journey ends
Subsequently, I wrote a more streamlined reflection.