Showing posts with label tabletop role-playing games. Show all posts
Showing posts with label tabletop role-playing games. Show all posts

Sunday, January 21, 2024

Apocalypse City - an urban variation on Apocalypse World

I've wanted to play and/or run Apocalypse World for a very long time. There were several challenges, however. First, it's not really a game made for one-shots, which is my usual way of experimenting with new systems. Then, there were the Special Moves/Sex Moves which gave me pause. Finally, I found the implied setting difficult to relate to. I've engaged with some of the related media, but something about it just didn't click. I especially couldn't get my head around what the Psychic Maelstrom meant.

Thankfully, several things changed for me. First, Vincent Baker, the co-creator of the system, shared how he ran the game in convention one-shot slots. That gave me some confidence that such an experiment will go better than my attempt at Sorcerer. Second, I kind of understood the purpose of the Sex Moves - to express how having sex can change relationships between people, and this is an attempt to express mechanically how any given playbook's character relates to this kind of intimacy - and also took to heart that it's possible to simply not engage with that subsystem, especially in a one-shot. Finally, I watched cult classic The Warriors. The striking starting premise, the almost absurd theming of the various gangs, and the repeated intervention by the mysterious radio announcer providing a kind of Greek chorus to the events, all in the decrepit landscape of 1980s New York, came together into a premise I thought I could work with. So I took the time to read the rulebook through, spent a few years regaining my courage, and finally, last Wednesday, set up a successful one-shot, although one that has given me a lot of food for thought about how to run the next one better. I will probably go into the details further when I've run it a few more times, but I do want to explain the basic concept now.

The implied setting of AW is a wasteland with a few points of interest. The wasteland is arid, sometimes diseased or mutated. There's some kind of weirdness at the edge of thought and also at the geographical border that is mystical and/or psionic.

In Apocalypse City, I replaced these with the wreckage of a City, a barely concealed stand-in for New York City, specifically how it looked in some media: The Warriors, especially, as well as Streets of Fire, and Escape from New York. I feel like in quite a few films in the 1970s and '80s, cities like New York and Los Angeles were presented not just as victims of an economic downturn and white flight, but as downright post-apocalyptic. The Warriors in their namesake film walk around a ruined urban landscape sparsely populated by gangs. Remnants of the past are shown, and sometimes used, like public buildings, the subways, etc, but will clearly never be rebuilt as they once where. Street of Fire provides a similar perspective. Escape from New York is supposedly futuristic (for the time - 1997 is in the past for us, of course), but the issues and characters who appear in this Big Apple are very much creatures of the 1980s. The Terminator's LA also bears these themes, even if we ignore the more literal apocalypse of the future that the protagonists are trying to avert.

As for replacing the Maelstrom: the radio DJ in The Warriors knows too much, and puts everyone on edge. The idea of spooky radio appeals to me, especially since I've sampled old-time radio dramas teeming with horror and mystery - see, for example, my October 2022 project centering on The Weird Circle. It felt like a much more approachable weirdness than the Psychic Maelstrom. Spooky television could also be a good fit, especially as presented in Stay Tuned. My rationale was that the people who fled to the suburbs, and to whom media in the 70s and 80s often catered, effectively left the City entirely behind, and the radio and television broadcasts they generate are so surreal and disconnected from urban reality that they might as well be some kind of Psychic Maelstrom from beyond.

Of course, this change in setting would suggest some mechanical adjustments. So far I have not gone as far as to actually hack the game - I simply avoided playbooks that are not a good fit for this different type of weirdness, and made sure to have a starting situation and list of potential threats that were in line with this theme. But if it continues to work well, I might have no choice but to either change some playbooks or downright replace them with my own, and possibly add some more mechanical differences. I am also wondering whether I will manage to garner enough interest for a fully-fledge campaign, where AW is really supposed to shine. Regardless, I am happy to finally be back to running games, and putting some of my role-playing ideas to practice.

Monday, January 1, 2024

Trying something different for 2024

Greetings, faithful readers! It's been a while!

The purpose of this blog was to be an informal creative outlet. Sometimes it's worked out. Mostly I've been overthinking posts to the point of not publishing them at all. I have way too many drafts and half-baked ideas, and they're not getting to you. So I'm going to try something different this year.

I will try to set myself a schedule of posting once a week, starting today, but usually on Sunday nights. Instead of requiring myself to have a great piece of writing ready, I'll just treat this as a log, a journal, a commonplace book - somewhere to write down my thoughts with a bit of editing, then share them with the world.

In the past, I have been more prolific when I forced myself to spend October on some daily project. That is a bit much, especially with a day job, but once a week, just getting those thoughts out there, whether or not I have something fancy to share, should be doable.

So, what is up with me? For a while I was reading too many books at once, which was good in that I was making some progress, slowly, but bad in that I was having a hard time getting a clear sense of any individual book, to the point where I feel like I'd have to reread some of them to get anything meaningful out. Once I started committing myself to reading fewer and finishing them, I've felt a lot more accomplished.

I haven't read anything really folklore-related recently, hopefully I'll get back to that, but I've been trying to get at my other interests. For example, I recently finished reading Dungeons and Desktops - The History of Computer Role-Playing Games, 2nd Ed, by Matt Barton and Shane Stacks. Some of the games I've played, but a lot of them I didn't - either way, it was great to get a deep and broad sense of what this part of gaming has going for it. This is a field that was dying when the first edition came out, but has been getting more popular in time for the second, so it was interesting to get a slightly removed analysis of this revival.

I finished reading the second book in my Ervingiad, Encounters: Two Studies in the Sociology of Interaction. Unfortunately, it's another victim in my being spread too thin problem, so I'm now rereading it and summarizing it to myself. So far I've been finding it most illuminating - in particular, the book hinges on the distinction between analyzing certain activities that involve a set of people, and the structure of small groups, with obvious applications to, say, role-playing games.

Speaking of role-playing games, I haven't run a game myself in more than two years, although I have been playing Call of Cthulhu pretty consistently, with occasional dips into other systems. I hope to run games again this year, starting with attempting to do Apocalypse World one-shots. We'll see how that goes. Hopefully better than my one attempt at doing so for Sorcerer.

I've also been working on my French again. And in that context, I've gotten back to attempting to read René Daumal's Le Mont Analogue, which I got years ago. I now sit down with it, go to the dictionaries when needed, resort to Google Translate when all else fails, and climb through. I'm almost two chapters in. It's fascinating.

Aside from these I have a bunch of few-sentence book, film, and TV reviews from the past few years that currently exist as messages on Discord, and which I should collate some time. Incidentally, I've watched a few good movies this year, including Promising Young Woman and In the Mouth of Madness, and read pretty much all the literature recommended for Sorcerer. I might try to collect the reviews and my thoughts and share them in future posts.

Here's to more of me in 2024!

Thursday, August 3, 2023

Layered mysteries

WARNING: The following post contains significant spoilers for Raymond Chandler’s novel The Big Sleep, for the 1973 film The Long Goodbye based on his novel on the same name (so probably for the novel itself), and the video game Castlevania: Symphony of the Night.