Wednesday, October 13, 2021

Through Sorcerer's eyes - Oct 12, in which Snuff is domestic, and most of the action is rumored

Part of a series analyzing Roger Zelazny's A Night in the Lonesome October through Sorcerer.

Starts here.

October 12

Slow day at the Jack and Snuff household. The Thing in the Circle tries yet another shape to entice Snuff to release it. Some growling at the Thing in the Wardrobe (presumably - it's referred to as the Thing in the Attic), some staring at the Things in the Mirror. Sees Jack messing around with his ingredients, despite not being able to use them yet.

Snuff hears from Graymalk that Nightwind has dropped Quicklime into the river. He doesn't know what they were arguing about, but considering Quicklime alerted Snuff to Graymalk's predicament due to Nightwind's masters, Morris and MacCab, we can hazard a guess. He also hears about bouts of anemia in the neighborhood, and associates that with the Count.

Sorcerers and Demons

  • Jack - Binder of Snuff (probably 0 or +/-1), a wand, and a big knife, as well as a Container of several Things. Described as cursed and having to do much of his work at night - perhaps his Price has to do with insomnia? Has played the Game before.
  • "Crazy" Jill - Witch, Binder of Graymalk
  • Morris and MacCab - A pair of sorcerers who have both Bound Nightwind. They count separately for the purposes of conversation, although not clearly in terms of the rules of sorcery. They are very new in this endeavor.
  • Rastov - Binder of Quicklime
  • The Count - Binder of Needle, and possibly another Parasite?
  • Snuff - a Passer whose Cover is a watchdog. High Will. Possible abilities: Command: dogs, Hold, Perception: heightened senses, Perception: sorcerous pattern, Special Damage: claws and fangs, Special Damage: holy hell. Able to trace paths between sorcerers. Able to communicate with Jack verbally right after midnight. Has played the Game before
  • Graymalk - a Passer whose Cover is a cat. Possible abilities: Cloak
  • Nightwind - a Passer whose Cover is an owl. Possible abilities: Perception: sorcerous pattern, Special Damage.
  • Quicklime - a Parasite living in the gut. Possible abilities: Cover: Snake, Mark, Special Damage. Has played the Game before.
  • Needle - a Passer whose cover is a bat.
  • Count's Parasite - Possible abilities: Perception: heightened senses, Shapeshift: Large Bat, Travel. Possible Need: other people's blood.
  • Thing in the Circle - a Passer of high Will, communicative. Possible abilities: Shapeshift: general or numerous. Possible Telltales: smell, unnatural movement. Its Power might express itself through the environment when fighting against Containment.
  • Thing in the Wardrobe - High Stamina and Will, communicative.
  • Things in the Mirror - Unknown. Not communicating so far. Able to break out of their mirrors with time. Slither within their confines, change color when excited. Possible abilities: Special Damage: disease, Special Damage: stick, Taint.

Sorcery and Setting

  • Even when you have your ingredients, you sometimes have to wait until you use them.

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