I ran Blades in the Dark a few times and had some thoughts.
- Whose Score Is It Anyway - Blades in the Dark's heist structure in focus - reports a playtest of Blades whittled down to its Score component, and what issues I ran into while running it
- Score Zero for Blades in the Dark - Playing through character and crew creation - reports on the first in a series of connected sessions I ran for the game, where I ended up playing through some aspects of crew creation, and how I thought it might make for an interesting way to get people playing as soon as possible
- Offsetting the Blades clock - starting with downtime activities - discusses a recurring house-rule of Blades that formed during the series of games, where downtime activities, usually relegated to the end of a session, became a way of focusing play at the start
- Problems with Blades in the Dark - a more critical view of my experiences with Blades with some suggestions for improvement