Wednesday, December 29, 2021

2021 in review - folklore

Another thing I spent quite a bit of time on in 2021 was folklore. It started with an exasperation at repeatedly running into Joseph Campbell's Hero's Journey as a blueprint for all compelling stories - and how this affects writing and the expectations from role-playing game plots - but became something more.

I started with Stith Thompson's classic, The Folktale. It is an extensive study of folktales from around the world, using what's now called the Aarne-Thompson-Uther index of folktales, and the Thompson motif index of folk literature, including descriptions of the folktales and their variations, as well as the methodology of collecting and cataloguing them. While a bit outdated, and occasionally offensive - to give an example, it separates the world into "civilized" and "primitive" cultures, and when presenting folktale collection methodologies, has no problem having members of the former do their own collecting, while the latter's work is to be collected by more civilized folklorists working with local agents - it made it clear that there are a variety of story types, most of which have nothing resembling a hero's journey, that have been so engaging to various cultures, that they have been continually reproduced and adapted, often without the use of mechanical reproduction or even writing. It also presented evidence of an extent of inter-cultural permeability that isn't often taken into consideration when people discuss culture. It was also interesting to read the various categories of supernatural elements that appear in folktales, and that now live in modern fantasy in a much more restricted manner, due to their appearance in Dungeons & Dragons and in Disney movies. Jon Peterson's treatment of the medieval fantasy genre in his Playing at the World goes into the former in detail. The latter you can reflect on when you consider what first comes to mind when you hear of Snow White or The Little Mermaid.

Having finished with Thompson for now, I went on to read Barre Toelken's The Dynamics of Folklore, which tries to provide a starting point for analyzing folk life and folk creation as something living, as opposed to a pervasive attitude of relegating it to a less educated past. Toelken makes it quite clear that folklore is happening all the time, and that the actual performance of the piece of folklore is paramount - which, to me, connects very closely to how I'm starting to view role-playing games, an activity whose focus is in its performance to and for its participants, rather than something that should be compared to fiction, or cinema, or other forms of culture that involve separate stages of generation, reproduction, and consumption. There's something bigger to discuss here about the relation of canon to fan works and vice versa, and the attempts to control folklore, a creative, autonomous process, when it develops around reproducible media, with all the intellectual property consequences that entails. I will hopefully find more learned studies of this topic.

In Dynamics, Toelken pointed several times to the works of Edward T. Hall, specifically to his The Hidden Dimension, where he introduced the concept of proxemics, the study of personal and cultural perceptions of space. I took a detour to read that work, which is why I will probably only be done with Dynamics next year. While it is also a bit outdated, and has an unfortunate tendency to present animal models for human behavior uncritically, as well as to indulge in cultural stereotyping, the very fact that human perception of space is multi-sensory, can be broken up into reasonable ranges, and that people's comfort and interest in what happens when thus separated from each other can depend on their cultural context, context, as well as personal preference, was pretty insightful. Specifically, for tabletop role-playing games, this is something I will be keeping in mind as I am trying to communicate position and its emotional effect, and will contribute to my thoughts about combat systems, exploration, and other spatially-significant aspects of an imagined world. I have some more reading material in that direction - here's hoping it can bear fruit sometime next year.

Monday, December 27, 2021

2021 in review - role-playing games

We're getting towards the end of 2021, so it's a good time for me to look back on this year, also the first full year of my blog. Since role-playing games have always been my focus, this post is dedicated to them. I only intend to mention games I have played - reading is all well and good, actual plays can be useful, but the play's the thing.

After winding down my own first role-playing campaign, I decided that I will no longer run Dungeons & Dragons, Fifth Edition. Instead, I've continued to learn and play other games, although remain a player in a 5E campaign with my existing local group.

After attempting to playtest it a bit last year, this year is when I had the most experience in Blades in the Dark. You can find an index to the posts I wrote about my experience here. To summarize: very interesting, intense experience, but lacking in constraints in places, and would require me to do a bit of thinking and some constraining of my own before I ran it again. Mostly good as my first real attempt to run a modern fiction-first game. I should try and see how it runs as a player, too. Maybe next year.

I also ran a Sorcerer one-shot. I still struggle to summarize the experience - I think at this point I just feel that it was premature as it stood - but thinking about it, combined with the seasonal connection to my main inspiration for the scenario, A Night in the Lonesome October, led me to my most prolific project of this year, constituting the majority of my posts: Through Sorcerer's Eyes. In some ways it connects to my speculation about system as theory, except applied to literature rather than role-playing.

In terms of games played, this year was a success. I'm surprised that I didn't write a post about Session Zero Online, a convention centered in Manila, the Philippines. In my defense, it was very intense, and came along just as I was starting a new job. I played three games there: a playtest for Basheer Ghouse's upcoming Ahadi, a narrative role-playing wargame focusing on high-ranking officers in the Mughal Empire, which I am really looking forward to seeing in a more complete stage, as even this early draft was delightful; Rajit Kalita's Ramayana Run (now published as Ramayana Tales: Search for the Sanjivni), a 5E adventure and supplement set in the world of the Indian epic, the Ramayana - fascinating, but the experience clarified to me just how much 5E's character sheet game overshadows any attempts at doing something different with the system; and Curious Chimeras` Mere Gods, a contemplative narrative game inspired by traditional Southeast Asian cultures, about people returning to their home-town after a long absence, which I also thoroughly enjoyed.

After this, I helped playtest Bounty Hunter TTRPG, which I had backed on Kickstarter. It was my first experience with a diceless TTRPG - this, in turn, led me to the Amber Diceless Role-Playing Game-focused community, with which I participated in TirCon 2021. There I played two games using ADRPG itself, as well as the award winning Alice Is Missing, which is unfortunately not for me, and an ADRPG-Everway concoction called Amberway, which I thoroughly enjoyed.

Other games I played were Call of Cthulhu 7th Edition, RuneQuest: Roleplaying in Glorantha, Troika!, MÖRK BORG, and Ultraviolet Grasslands (now situated as part of the Vastlands).

Aside from the platforms provided by the conventions I mentioned, I want to thank the CoC-focused Pinkerton One-Shots Agency Discord, especially for allowing me to run my Blades and Sorcerer games, as well as The Good Friends of Jackson Elias, a blog and podcast that I support on Patreon, which is also focused on CoC, but discusses horror and general gaming, and in whose Discord I have played and expect to play many games.

Thursday, December 23, 2021

Short social media update

You may or may not have noticed that I've not posted on Twitter since last Friday, December 17. The reason is that I have been locked out, pending an appeal of their demand that I remove a tweet in which I implied that the US Constitution is a suicide pact. They claim that this constitutes promotion of suicide or self-harm, which is against their rules. I say "they claim", but the tweet was flagged mere minutes after it was posted, and my original appeal was rejected moments after I raised it, so I'm not sure whether any human was meaningfully involved in the decision. This has given me some time to reflect on my social media use.

Early this year I raised concerns about using platforms like Twitter, Facebook, etc, to hold thoughts and conversations about RPGs, or any topic, really, although I was being much less self-serving there. I figured that if I keep my long-form thoughts here, on this blog, which I am backing up so that I can preserve it, even if Blogspot decides to shut down or decides it no longer wants me here, that this information, at least, will remain less ephemeral.

However, I have to wonder whether letting Twitter guide my attention is a good idea at all. I do like the accounts I follow there, but I also find myself spending more and more time engaging in interactions that I'm not sure are healthy for me. Not to mention how many accounts I report as potentially fake, and how many tweets I genuinely think are harmful remain there despite my reports. For example, I reported an antisemitic "joke" a month ago, and it's still there at time of writing. I know I wasn't the only one outraged by it, either.

I am leaning towards deleting my "offending" tweet so that I can use my account again, then letting my followers know that I'm either leaving the platform or otherwise no longer going to engage with it, and urging them to follow me here or to email me. Facebook I keep mostly for friends and family overseas, and a few interest groups, so it's a bit more useful to me, although I've lowered my engagement with it, as well, in that I don't think I post there more than once every few weeks.

In case it hasn't been clear before, I do welcome feedback and comments on my posts. Unless I've made a very silly configuration mistake, you should be able to comment under the posts themselves, and there's a form for getting in touch if that's too public for you.

I have a few ideas for posts for the rest of the year during my break, but I also have to pack for my move, so I can't guarantee anything. If you've added me to your RSS reader, you'll know soon enough.