Another thing I spent quite a bit of time on in 2021 was folklore. It started with an exasperation at repeatedly running into Joseph Campbell's Hero's Journey as a blueprint for all compelling stories - and how this affects writing and the expectations from role-playing game plots - but became something more.
I started with Stith Thompson's classic, The Folktale. It is an extensive study of folktales from around the world, using what's now called the Aarne-Thompson-Uther index of folktales, and the Thompson motif index of folk literature, including descriptions of the folktales and their variations, as well as the methodology of collecting and cataloguing them. While a bit outdated, and occasionally offensive - to give an example, it separates the world into "civilized" and "primitive" cultures, and when presenting folktale collection methodologies, has no problem having members of the former do their own collecting, while the latter's work is to be collected by more civilized folklorists working with local agents - it made it clear that there are a variety of story types, most of which have nothing resembling a hero's journey, that have been so engaging to various cultures, that they have been continually reproduced and adapted, often without the use of mechanical reproduction or even writing. It also presented evidence of an extent of inter-cultural permeability that isn't often taken into consideration when people discuss culture. It was also interesting to read the various categories of supernatural elements that appear in folktales, and that now live in modern fantasy in a much more restricted manner, due to their appearance in Dungeons & Dragons and in Disney movies. Jon Peterson's treatment of the medieval fantasy genre in his Playing at the World goes into the former in detail. The latter you can reflect on when you consider what first comes to mind when you hear of Snow White or The Little Mermaid.
Having finished with Thompson for now, I went on to read Barre Toelken's The Dynamics of Folklore, which tries to provide a starting point for analyzing folk life and folk creation as something living, as opposed to a pervasive attitude of relegating it to a less educated past. Toelken makes it quite clear that folklore is happening all the time, and that the actual performance of the piece of folklore is paramount - which, to me, connects very closely to how I'm starting to view role-playing games, an activity whose focus is in its performance to and for its participants, rather than something that should be compared to fiction, or cinema, or other forms of culture that involve separate stages of generation, reproduction, and consumption. There's something bigger to discuss here about the relation of canon to fan works and vice versa, and the attempts to control folklore, a creative, autonomous process, when it develops around reproducible media, with all the intellectual property consequences that entails. I will hopefully find more learned studies of this topic.
In Dynamics, Toelken pointed several times to the works of Edward T. Hall, specifically to his The Hidden Dimension, where he introduced the concept of proxemics, the study of personal and cultural perceptions of space. I took a detour to read that work, which is why I will probably only be done with Dynamics next year. While it is also a bit outdated, and has an unfortunate tendency to present animal models for human behavior uncritically, as well as to indulge in cultural stereotyping, the very fact that human perception of space is multi-sensory, can be broken up into reasonable ranges, and that people's comfort and interest in what happens when thus separated from each other can depend on their cultural context, context, as well as personal preference, was pretty insightful. Specifically, for tabletop role-playing games, this is something I will be keeping in mind as I am trying to communicate position and its emotional effect, and will contribute to my thoughts about combat systems, exploration, and other spatially-significant aspects of an imagined world. I have some more reading material in that direction - here's hoping it can bear fruit sometime next year.