I've written a few posts about the character sheet game, a framework I've introduced to investigate the player-facing, strictly mechanical aspects of any given role-playing game.
- The character sheet game - the post introducing the framework
- The character sheet game in practice - two instances where it seemed useful
- New experience or new game - putting the CSG to work - theoretical discussion
- Tic-tac-toe RPG - CSG-driven design - practical (?) example using the framework
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