Watercrawling is a set of game structures I've started sketching a while ago, inspired by Justin Alexander's many writings on the subject. It spans activities from travel along rivers to charting the open seas.
- Watercrawling in RPGS - a sketch - introduces the motivation and sets out goals
- Watercrawling resources in Ghosts of Saltmarsh - gleaning some content for this structure from the Dungeons and Dragons 5th Edition sourcebook
- Watercrawling to find out - charting through play - showing how it might be possible to apply this structure to a more modern narrative game, where content is more likely to be generated through play. Blades in the Dark is used as a starting point.
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